Alright masochists, Dark Souls (demented, unrelenting successor Demon’s Souls), will be released next Tuesday, amidst squeals of torment and joy from hardcore fans. Truly hardcore offerings have become few and far between in this the age of the massively-casual game (often played on a tiny phone or motion ‘wand’). But developers From Software have lit a flare for the disenfranchised old-school gamer looking for a challenge worthy of his or her countless hours of battle experience and those strings of thankful worlds saved (or conquered) left behind them in virtual space.
Mostly, it trumpets a call to those zombie-eyed gamers who were once unafraid to be killed endlessly, always rising again on their path to victory. Dark Souls deserves such an introduction. Following in the footsteps of its predecessor, this third-person hack-n-slash adventure game is guaranteed to be the first our readers have played in some time that didn’t draw you a map, arm you with the best weapon, and all but hand you the villain’s head in a commemorative trophy. Bonus awful-points if you were escorted throughout the entire linear—or completely directionless and irrelevant—quest by a helpful sprite or NPC who wouldn’t stop spouting the same stale lines.
The traps will be clever. The monsters will be unfairly inhuman. You are going to die. But players will be able to learn from their mistakes, provide they don’t eject the disc don’t get salty and rage-quit. Like restless ranks of the undead, players’ spirits will begin rising next Tuesday as they band together and take on a rare challenge built just for them.
Should you find yourself against the wall, facing down an armored horror unspeakable, call upon Digital Overload and our ghostly form may appear. Until then, check out the live feed of IGN's twenty-four-hour preview marathon with Keza MacDonald and Marty Sliva.
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